P+ - Donkey Kong - Common Subroutine 0x80544128
- if ((InternalConstantInt(PreviousAction) Equal scalar(33)))
- FloatVariableSet { variable: RandomAccessFloat (0x7), value: InternalConstantInt(HorizontalCharacterVelocity) }
- FloatVariableMultiply { variable: RandomAccessFloat (0x7), value: -0.75 }
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- AddVelocity { x_vel: Variable(RandomAccessFloat(Address(7))), y_vel: Variable(RandomAccessFloat(Address(9))) }
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }